Researcher at ETRI (Electronics and Telecommunications Research Institution)

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Professional Experience

Publications

Projects

🎓  Educational Background

2018.02 - 2023.02

Ph.D. in Human-Computer Interaction at Department of Industrial Design, Korea Advanced Institute of Science and Technology (ID KAIST)

2016.03 - 2018.02

M.S. in Human-Computer Interaction at Department of Industrial Design, Korea Advanced Institute of Science and Technology (ID KAIST)

2012.02 - 2016.02

B.S. at Department of Industrial Design, Korea Advanced Institute of Science and Technology (ID KAIST)

<aside> 💁🏻‍♂️ I am a Human-Computer Interaction (HCI) researcher with a focus on User Experience and User Interface (UX/UI) design. I earned my Ph.D. and M.S. degrees from the Department of Industrial Design at KAIST under the guidance of Prof. Woohun Lee. My research primarily revolves around the design of XR (Extended Reality) experiences in targeted contexts. I bring expertise in designing VR game controllers, curating exhibitions using XR technologies, and creating digital augmentations for children's play. These experiences have honed my skills in crafting innovative intersections between the virtual and physical realms. In addition, my recent endeavors include research on leveraging AI technologies to enhance accessibility. I am actively involved in exploring ways to improve UX/UI through the application of cutting-edge AI techniques.

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Featured Research ✨

2022 SIGGRAPH Emerging Technology
WonderScope: Practical Near-surface AR Device for Museum Exhibits (Honorable Mention Awarded)

2022 SIGGRAPH Emerging Technology WonderScope: Practical Near-surface AR Device for Museum Exhibits (Honorable Mention Awarded)

2022 Digital Creativity (A&HCI International Journal)
SurfaceLens: near-surface spatial interaction with science museum exhibits (Cover of the Issue)

2022 Digital Creativity (A&HCI International Journal) SurfaceLens: near-surface spatial interaction with science museum exhibits (Cover of the Issue)

2019 VRST
DexController: Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience

2019 VRST DexController: Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience

Awards 🏆